Server
getRepAmount
getRepAmount
Returns the amount of rep you have in the specific reputation
source:
int
1
rep:
string
weed
addRep
addRep
Add reputation to a player
source:
int
1
rep:
string
weed
amount:
int
10
chance:
int
10
removeRep
removeRep
Remove reputation to a player
source:
int
1
rep:
string
weed
amount:
int
10
chance:
int
10
addRepByItem
addRepByItem
Add reputation to a player that contains the item in the reputation. Ex. (weed reputation accepts joints)
source:
int
1
item:
string
joint
amount:
int
10
chance:
int
10
removeRepByItem
removeRepByItem
Remove reputation from a player that contains the item in the reputation. Ex. (weed reputation accepts joints)
source:
int
1
item:
string
joint
amount:
int
10
chance:
int
10
hasSkill
hasSkill
Checks if a player has a specific skill
source:
int
1
skill:
string
Big Booty Bandit
getHighestSkill
getHighestSkill
Gets the highest skill from a list of data
source:
int
1
data:
table
{'Big Booty Bandit 1', 'Big Booty Bandit 2', 'Big Booty Bandit 3'}
unlockSkill
unlockSkill
Unlock a skill for a player by skill name
source:
int
1
name:
string
Big Booty Bandit 1
lockSkill
lockSkill
Lock a skill for a player by skill name
source:
int
1
name:
string
Big Booty Bandit 1
getMyMarketItems
getMyMarketItems
Returns all my items in a table that are on the market
source:
int
1
getCart
getCart
Returns all my items in my cart
source:
int
1
getAmountOfOffers
getAmountOfOffers
Returns the amount of offers I have on the market
source:
int
1
Last updated